4 ms·
> it can't take advantage of hardware acceleration. I'm sure that blitting sprites pixel-by-pixel to the screen is much faster without hardware acceleration.
by otabdeveloper1 11y ago
> it can't take advantage of hardware acceleration.
I'm sure that blitting sprites pixel-by-pixel to the screen is much faster without hardware acceleration.
Hardware acceleration only makes sense if you're doing vector/3D graphics or running complex video decoding algorithms.