3 ms·
This is what happens when your devs get the machines they want and not the machines their customers have.
by static_noise 11y ago
This is what happens when your devs get the machines they want and not the machines their customers have.
- chipperyman573 11y agoAlthough, to be real, if you're running an Oculus, you have something similar to the machine the devs want. That said, SSD boot drive isn't super uncommon.
- ocdtrekkie 11y agoIf you have the specs for a Oculus Rift, and your C:\ drive ISN'T an SSD, you did something wrong when you specced out your PC. All of my games go on a secondary drive. Of course, I also didn't spend $600 on a early version VR headset, so I guess I've got time to wait for the update. :)
- hyperion2010 11y agoUnless you explicitly got a drive to put games on because you got sick of installing and uninstalling them all the time because you thought it wasn't 1995 any more.
- metafunctor 11y agoOver here, devs want two Samsung 950 Pro on M.2, raid-0, for a 1TB boot/OS drive. The rest of it is also going to be SSD space, but C: will only be 1TB (or maybe less if they dual boot to Linux). edit: typos
- matt_wulfeck 11y agoWhere is "here" and what would a dev do with that sort of disk IO other than perhaps video editing?
- pandaman 11y agoI don't know where is "here" but I have no problem using disk IO - my C++ builds are IO bound.
- Pharaoh2 11y agoI don't believe it. Unless you are running some 1999's 20gig hard drives and a i7-6700k with high speed ddr4 rams and use a ccache and gold linker, that is very very unlikely.
- pandaman 11y agoI have ~1TB SSD and ~3TB HDD (so I suppose both been made quite recently) and a single 12 thread Intel CPU using clang-based toolchain under various build systems. In your opinion, this system is never IO limited on any possible C++ project?