4 ms·
I'm perplexed by all the suggestions that 3D touch is a misstep. Arguments center around it being useless, hard to discover, or a source of platform fragmentati
by metheus 11y ago
I'm perplexed by all the suggestions that 3D touch is a misstep. Arguments center around it being useless, hard to discover, or a source of platform fragmentation and therefore confusion.
1) "3D touch is useless."
3D touch adds a new affordance to interacting with screen elements. Perhaps you do not use 3D touch, perhaps applications have not yet incorporated the feature in a compelling way, but 3D touch is no more useless than analog pressure sensitivity in game controller buttons. I would be shocked if driving games available for iOS didn't adopt pressure sensitive accelerator features this year. Ditto drawing apps; Pixelmator has already added support.
Additionally, 3D touch means that interactions that previously had to depend on introducing latency (long-press) can now happen more quickly. 3D touch also promises a high degree of real-time feedback to a user, for example in the case of peek and pop.
Application shortcuts are also very convenient and hold even more promise as apps become more powerful and complex, and if anything serve to highlight that Apple needs to improve the springboard environment.
2) "3D touch suffers from poor discoverability."
I agree somewhat, but it doesn't make the feature bad. There is room for improvement here, and hidden features can still be good features. The solution is to improve the extent to which the elements embody press-ability.
My guess is that future iOS versions will incorporate more visual cues for the interface elements that afford 3D interaction. Consider, for example, how the lock screen camera icon bounces when you tap on it -- suggesting that it should be swiped up (IIRC it used to launch the camera when you tapped on it). At the moment it's pure conjecture, but, just to toss out some ideas, elements could appear to depress slightly when touched normally, or be given a (very) minor 3D treatment... or down the line, haptic feedback could simulate texture (see http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=17&f=G&l=50&d=PG01&S1=(345%2F173.CCLS.+AND+20150423.PD.)&OS=ccl/345/173+and+pd/4/23/2015&RS=(CCL/345/173+AND+PD/20150423) http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=H...)
(Are any 'discoverability' critics emacs users?)
3. "3D Touch is confusing because some hardware supports it and some do not."
Other people have already argued very effectively against this point. Also...
Some mice have more mouse buttons than others. Some iPhones have processors that support power-free "Hey Siri". Some cars have built-in GPS. In general, people are not confused by higher cost/prestige features being absent from some models of a product.