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So localize in English, German, and French (maybe Spanish) and don't bother with an Android version, good to know.
by andrewclunn 11y ago
So localize in English, German, and French (maybe Spanish) and don't bother with an Android version, good to know.
- kbenson 11y agoIf you are interested in profit, the number of pirated copies is entirely irrelevant. The only metric that matters in that case is the cost of supplying the game for that demographic and how much money is expected to be made. This is the same whether it's a language or marketplace. For example, if it costs you $100,000 to supply and Android version, but you expect to make $1,000,000 event after all the (assumed) piracy, it still makes sense to release for Android.
- andrewclunn 11y agoNo because having an easily pirated version out there might otherwise cut into sales. I mean it's why a shoe store wouldn't simply give away unsold merchandise because then they're dramatically reduced the demand for shoes.
- kbenson 11y agoYou should read my statement again. If the choice is whether to sell in a market or not, and you care about making a profit, the bottom line is whether at the end of the day you made more money than it cost to serve that market. Full stop. This is not about allowing or disallowing piracy in a market you are already serving. In your analogy, it's like a shoe store opening a shop in China even though they strongly suspect if the shoes become popular knock-offs will pop up fairly quickly. The question of whether it's worth opening the store in China is answered by whether in the end they can make a profit.