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I'm not as optimistic as most seem to be. I think SC adds a completely new layer to the game, that none of the previously learned games had. It's not enough to
by proc0 11y ago
I'm not as optimistic as most seem to be. I think SC adds a completely new layer to the game, that none of the previously learned games had. It's not enough to play the game just by rules that are implied by the pixels.
In chess, go, and even simple atari games, you have a clear way of reading the current state of the game in which the next move will be based on. In SC, this state space includes the predictions of your opponent. What will your opponent build next? What will they try to do with their army? There's an element of theory of mind here, where opponents try to project themselves and preempt each other's moves.
For an AI to truly play and win against a SC pro, using only human level interfaces, it would need to learn how human minds will be playing the game. Otherwise, I think we can expect a strong AI with unconventional tactics that SC pros will be able to fool with tricks and take advantage of because the AI lacks a meta-game capability. A more "general intelligence" would be needed to play at this level, not just a learning algorithm that learns from the pixels on the screen.