3 ms·
To be fair, some apps have implemented '3d' touch on android which is basically just a glorified long press, so you can at least access the same kind of ux pure
by pfista 11y ago
To be fair, some apps have implemented '3d' touch on android which is basically just a glorified long press, so you can at least access the same kind of ux purely through software.
- the_mitsuhiko 11y agoPretty sure that UI feature predates 3d touch many years.
- skrowl 11y agoAndroid has had an API for getting pressure of a click since API level 5, which shipped with Android 2.0 "Eclair" in 2009 - https://developer.android.com/reference/android/view/MotionEvent.html#getPressure() https://developer.android.com/reference/android/view/MotionE... Several apps came out within days of the Apple 3D Touch announcement, such as https://play.google.com/store/apps/details?id=com.casual_dev.forcetouch https://play.google.com/store/apps/details?id=com.casual_dev..., that were installable and worked on existing Android phones. Since it was basically evidence of another Apple copy-paste, this information was basically ignored by iGizmodo / iVerge / etc, so many people think that Apple "invented" pressure-sensitive touch events, despite getting them a full 5 years after Android. I believe that the reason that pressure sensitive apps were met with a "meh" on Android is because long-click works great and people understand it. Click to do a thing, long-click to get a context menu on a thing. It works everywhere, even on many Apple-developed iOS apps that haven't been "upgraded" to 3D Touch yet.