4 ms·
> Every league game follows the same structure: with very high probability, one player will be top, one middle, and two bottom, with one jungler. The prevalenc
by huac 11y ago
> Every league game follows the same structure: with very high probability, one player will be top, one middle, and two bottom, with one jungler.
The prevalence of lane swaps (2 go top, 1 goes bottom) in competitive is one major counterexample. In fact, these often turn into having 3 or 4 people in one lane at the start of the game, forcing a fast push strategy.
> Teams will farm with occasional gank attempts until the midgame, where there is a slow transition from farming to objective taking and teamfighting.
Stereotypical Chinese LoL matches are nearly all teamfights, for better or for worse. Regardless, laning and midgame is where I think you should consider my point of champion diversity as well. Here, mistakes can be more readily mechanically exploited (late game, mistakes are punished strategically), e.g. if a laner is far from baron without TP, exploiting a 5v4 fight is a strategic decision, whereas missing certain skills early on in certain matchups means a severely negative outcome if the opposite laner has the mechanics, e.g. no flash and Q on CD as Lux means any Morgana can flash ult for guaranteed kill. These have a bigger impact than racial considerations and probably make up for map considerations (idk)
The script user example is one of mechanics: top players still win against those with pixel perfect scripted mechanics. This is despite having some scripters having 'game strategy competency' (that might be a real thing, but I interpret it as a player having real game knowledge).
IMO the biggest challenge to a human player playing against a team of 5 AI-controlled players is that of communication; perfect understanding of each others' intent is a far cry from the communication of even practiced teams.