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The control required to master SC2 is far beyond any MOBA style game. AI for MOBA games seems trivial compared to AI for a large scale RTS. It's the difference
by bottled_poe 11y ago
The control required to master SC2 is far beyond any MOBA style game. AI for MOBA games seems trivial compared to AI for a large scale RTS. It's the difference between controlling 1 unit vs 100 units.
- forrestthewoods 11y agoI don't think I agree with that at all. If you can control 1 unit it's trivial to control 100. I might argue that the AI vs AI challenge in Starcraft is deeper and more difficult to master. But for AI vs Player the Starcraft AI has an enormous mechanical advantage. Being able to harass mineral lines in four different places is a big deal. Being able to perfectly micro multiple lines of attack/defense is a big deal. It's very unfair and very much in the AI's favor. Chess < Go < Starcraft < League of Legends In my moderately educated opinion.
- komaromy 11y ago> If you can control 1 unit it's trivial to control 100. Control them, sure-kiting 100 units at a time would be a breeze-but using them together in a coherent way is drastically more difficult.
- lumpypua 11y agoFrom an above poster: https://www.youtube.com/watch?v=IKVFZ28ybQs https://www.youtube.com/watch?v=IKVFZ28ybQs
- bottled_poe 11y agoThe developer of the AI in this video even states that this AI is applies 300 APM per unit. That's 30000 actions per minute. There are simply not enough decisions to make in League of legends to make use of that power.