2 ms·
as someone else pointed out, the interactions between the units are like fighting games. Computers already have the advantage at fighting games (like Streetfigh
by ktRolster 11y ago
as someone else pointed out, the interactions between the units are like fighting games. Computers already have the advantage at fighting games (like Streetfighter).
Micro and unit control is where the AI has the advantage.
- danharaj 11y agoThe complexity of the unit interactions also has a strategic layer (drafting, lane assignment, timing) which may be far more difficult to train and isn't just purely the micro aspect of the problem.