4 ms·
> For cutscenes this can be ignored for sure, but what if you tie something like a long conversation tree into a coroutine? I would use an embeddable scripting
by vmorgulis 11y ago
> For cutscenes this can be ignored for sure, but what if you tie something like a long conversation tree into a coroutine?
I would use an embeddable scripting language (like Duktape) for entities. The state would be available at any time. It can also be parallelized.
http://duktape.org/ http://duktape.org/