3 ms·
One of the fantastic design choices in crawl (actually true for netball, too) is that it isn't balanced across all race+class combinations. Some are easy (mainl
by sdenton4 11y ago
One of the fantastic design choices in crawl (actually true for netball, too) is that it isn't balanced across all race+class combinations. Some are easy (mainly hack and slash power combos, like the gargoyle fighter) others are tough but trash you a lot about the game (tengu conjurer), and others are nigh impossible (mummy almost anything). If something is to easy, you can just choose to play a harder game, with less tolerance for mistakes. Eventually you start finding mistakes you weren't even aware of...