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Yeah, Diablo had an very well realized atmosphere and solidified tone. The soundtrack played a big part of that. I can still remember how great it felt simply w
by Reedx 11y ago
Yeah, Diablo had an very well realized atmosphere and solidified tone. The soundtrack played a big part of that. I can still remember how great it felt simply walking around the town and being absorbed by the world.
In the Diablo postmortem last week at GDC, David Brevik (Blizzard North co-founder) said[1] that Matt Ulemen bugged them until they gave him the job.
That worked out pretty well to say the least!
[1] https://twitter.com/SorenJohnson/status/710965128502452225 https://twitter.com/SorenJohnson/status/710965128502452225
- digi_owl 11y agoInterestingly that guy was working on Marvel Heroes until recently, having been hired after the initial launch went sour to help rework the game. Its an online only ARPG where everyone can play a number of heroes (and some villains) from the Marvel universe (the in game justification is that a very powerful artifact is screwing up reality, allowing multiple variants of the characters to exist at the same time).
- zf00002 11y agoThe cool thing is that David Brevik didn't just work at Gazillion on Marvel Heroes, he actually played it. And he still does. He and his wife stream on twitch and play every week as they've done for years now. Every now and again he'll talk about game dev type stuff, few weeks (maybe months now I forget) he talked about the tile generation in Diablo. He also still plays Everquest 1 of all things.
- digi_owl 11y agoYeah i think that quite a number of people in the game production business are basically not gamers. They are storytellers, they are animators, they are artists of various stripes, but they are just not gamers. Thus there is a big risk that they will concoct schemes that will drive a gamer up the wall.