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In a lot of ways, FBF animation has never been disrupted so much as just temporarily displaced by other techniques for reasons of efficiency. The animator still
by chipsy 11y ago
In a lot of ways, FBF animation has never been disrupted so much as just temporarily displaced by other techniques for reasons of efficiency. The animator still has to make good design decisions up front so that the figure construction works and objects move in a perceptually believable way. Everything else - whether it's rotoscoping or tweening or something else - assists, but doesn't aim to truly emulate the thought process that a traditional animator uses, so you get different results that are often more mechanically precise but less interesting to watch.
- KannO 11y agoAnimation isn't subject to camera blurs, but since mechanically precise movement is so boring to watch animators have always utilized motion and frame blurs as stylistic expressiveness. http://animationsmears.tumblr.com/archive http://animationsmears.tumblr.com/archive Given how cumbersome and glitchy Adobe's 'content awareness' algorhythm is, there's not much help for animators via software tools for that type of motion (in 2D, for 3D the general trend seems to be realism but 3D animation software has more than enough options for stylistic choices of surreal motion).