3 ms·
A lot of OS animation is async, hence doesn't detract from speed and usability in the slightest. Obvious exception for the OS X full screen animation, which is
by anexprogrammer 11y ago
A lot of OS animation is async, hence doesn't detract from speed and usability in the slightest. Obvious exception for the OS X full screen animation, which is cute twice, then you google how to make it stop. I'd like fullscreen now, not in 2 seconds thanks.
How do the animations hold up when the machine is being hammered and running heavy CPU and GPU loads? (Or normal use when a user has filled it with malware) Windows holds up far less well than OSX in this regard, but does much better than it used to back in XP days where you could watch it paint the UI piece by painful piece often under surprisingly little load. In that case any animating is not helping anyone. Wireframing minimize/maximize etc mght have been more useful.
Much more phone app animation appears to be synchronous, blocking, so the pretty animation is making the app slower. Every time. It appears often to be there as gloss. That's fine the first day when you don't know the way around, beyond that it's just slowing everyone up.
> But maybe it's also a generational thing? Taste and fashion change and perhaps users today aren't fazed or distracted by fast motion graphics?
LOL please. It's not that I am fazed and distracted by fast motion graphics, it's when it's done badly. I'd hardly call material design fast motion graphics either. MD when done right can be excellent. There's some great material design apps on my phone. I do think they went too far with the current flatten all the things cargo cult, but that's my preference. At least they didnt go as far as W10.
Let's take an example of a delete as given in the OP. We'll ignore the asking "are you sure", OK? :) Can I tap my thumb as fast as I can three times and delete 3 records? Or will I have to wait for it to catch up because of the needless cute collapsing animation? Did you actually delete 3, or just 2 because the middle tap was lost during animation play? That's just bad design for any generation, no?
Make a fast app without need for latency animations, and give me animations that are async so if I've become expert within your app I never see them because my taps cancel them. Give me a latency anim just when the network connection is rubbish, and only as long as it's needed. Now test your cute anims on an older phone, or a phone with something greedy running in background, or latency with a horrible or intemittent net connection...
I LIKE fast motion graphics in games, where they're often not fast enough, and movies :p