2 ms·
Motion design almost always makes things worse. Latency is cumulative, and I already have latency sources in the chain, so the maximum acceptable time for an an
by mrob 11y ago
Motion design almost always makes things worse. Latency is cumulative, and I already have latency sources in the chain, so the maximum acceptable time for an animation to slow me down is 0ms. This can be accomplished by asynchronous animations that run in the background without forcing me to wait for them to finish before I can continue, like the animations in Gnome 2's window manager Metacity. But motion designers almost never do that, because if people aren't forced to wait they might not notice the animation, and then the motion designer would lose status.