3 ms·
Typical games I can think of are Doom 1&2, Quake 1,2,3 , UT, Serious Sam and Painkiller. Big weapon pack, Six axis free camera movement, free movement in the l
by venomsnake 11y ago
Typical games I can think of are Doom 1&2, Quake 1,2,3 , UT, Serious Sam and Painkiller.
Big weapon pack, Six axis free camera movement, free movement in the levels, free jump, no contextual actions,no cover mechanics and the ability to save during arbitrary points (how the games regressed from that to the current checkpoint absurdity is anyone's guess).
- frik 11y ago> how the games regressed from that to the current checkpoint absurdity is anyone's guess Obviously because of consoles. Earlier consoles had limited save game storage cards, and the cover mechanics was introduced to give people with gamepads a chance. Early cross platform games like GTA 3 and Splinter Cell were a lot easier on PC than on PS2/Xbox consoles (aiming with the mouse is superior). I had hopes that we get more games especially for PC, games used to be a lot better until we got all these console ports starting with Xbox 1 in 2004 and later. But the outlook with Win10 and its spy components is so bad that one can only hope Vulkan (OpenGL next), SteamOS and HumbeBundle get even more traction.
- elmigranto 11y ago> how the games regressed from that to the current checkpoint absurdity is anyone's guess I'd say consoles not having free keys for this functionality, and a bit slower aiming/movement.
- Umn44 11y ago"how the games regressed from that to the current checkpoint absurdity is anyone's guess" Game developers found out most console players suck at gaming.
- taneq 11y agoDoom 1 and 2 are "2.5D", not true 3D. Still classics though. The checkpoint rubbish is thanks to consoles, IMO. >.<