3 ms·
Has anyone done anything interesting with the various open-sourced games and engines, or is this mainly of historical interest?
by Semiapies 11y ago
Has anyone done anything interesting with the various open-sourced games and engines, or is this mainly of historical interest?
- pori 11y agoThe GPL version of the Quake II engine has been used to make a few games: https://en.wikipedia.org/wiki/Quake_II_engine#Games_based_on_the_GPL_source_release https://en.wikipedia.org/wiki/Quake_II_engine#Games_based_on...
- mynewtb 11y agoPeople port games like Doom and Quake to every new device and architecture. They fix bugs and integrate modern technology.
- dietrichepp 11y agoThere are a few out there. Xonotic is one.
- AimHere 11y agoIndie game developer Brendan Chung (http://www.blendogames.com http://www.blendogames.com) used a very lightly modified Quake Engine for his two short-form experimental narrative-based games, Gravity Bone and Thirty Flights of Loving. (The first is freely downloadable, the second you have to pay for). He's also working on a new game, Quadrilateral Cowboy, using the Doom 3 engine - apparently the gameplay might be more conventional for this one, though hopefully not too conventional... The Quake 3 engine is used for fairly well-received open source arena shooters like Tremulous, Xonotic, and Nexuiz. The Dark Mod is a Doom 3-based Engine for fan-made games in the style of the Thief Series You also have a few ports of engines to cope with modern windows versions or non-Windows operating systems or just updated gameplay (Jagged Alliance 2 straciatella or 1.13 springs to mind).