5 ms·
The NES just let developers deal with that, pretty much all interrupt code starts with the developer frantically saving the registers somewhere so that he can r
by Drakim 11y ago
The NES just let developers deal with that, pretty much all interrupt code starts with the developer frantically saving the registers somewhere so that he can restore them at the end of the interrupt.
- niccaluim 11y agoIsn't that required of interrupt handlers on any architecture, even modern ones?