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AlphaGo and the Future of Computer Games: Conversation at U. of Alberta [video]
- TwoBit 11y agoMost computer games these days have terrible AI. I'm starting to think that it's intentional. Otherwise I would fare much worse in the game.
- taneq 11y agoThe purpose of video game AI is not to beat you, but to lose to you in a fun way.
- eru 11y agoIt's much more fun for a human to win with a small force against seemingly overwhelming number of enemy mooks. If computer games had awesome AI trying to beat you, you'd need the overwhelming superiority of numbers just to stay alive. That applies to the computer competing with you, though. There are games, like eg RPGs, with more space for cooperative AI.
- ktRolster 11y agoThe first time I ever encountered a game that had superior AI to humans was Uniracers, back in the 90s. Great game, but the manual stated that they had to make the AI worse before they shipped because no one could beat it. At the time it seemed novel, and even rather hilarious. Now it seems somewhat standard (aimbots can win every time, for example).
- skybrian 11y agoThe sound seems pretty poor so I'm not going to listen to this. Anyone want to summarize?
- kami8845 11y agoNobody? Come on, somebody help the poor guy out.
- naringas 11y agoI wanna play civilization vs a crowd trained (and probably intentionaly crippled) AI of this kind.
- deepnet 11y agoAlphaGo's 1st incarnation included an input scalar that the Net was taught represented the level of Human Play to Emulate (handily included in the dataset). Thus AlphaGo plays as a human (before MCTS), it's choices model a challenging oppenent. If the dataset included the name of the player in the Dataset then AlphaGo could play in the style of that player. This offers a human experience, and for teaching one can show what different experts at differing levels would choose.
- taneq 11y agoThis (along with the Neural Algorithm for Artistic Style paper) opens some interesting questions about simulating specific humans and the relationship of such simulations to mind uploading. Obviously it's a huge distance away from a proper upload, but with enough input data maybe this could form the basis of Alastair Reynolds' "beta simulations".