4 ms·
That is a very good point, I forgot about that option. Do you think this will be a realistic option at some point for wide-spread use? The stuff I saw from NVI
by Cacti 11y ago
That is a very good point, I forgot about that option.
Do you think this will be a realistic option at some point for wide-spread use? The stuff I saw from NVIDIA looked like they think a hybrid approach (voxels are shoveled to the GPU in a octree arrangement to handle ray marching, but the output is traditional triangles) would work best for efficiency reasons.