3 ms·
Your two examples are not equivalent at all. Well yes, that's what I stipulated by mentioning The trade off for low/unreliable bandwidth is allowing larg
by nosuchthing 11y ago
Your two examples are not equivalent at all.
Well yes, that's what I stipulated by mentioning
The trade off for low/unreliable bandwidth is allowing
larger buffers which would impose greater latency
Video conferencing systems mostly prioritize low latency, so as bandwidth decreases (cross continent internet connections currently almost always have latency/bandwidth issues) either frames will drop, or resolution will need to drop. For our purposes of screen sharing/broadcasting we didn't care as much about low latency as much as we wanted high FPS and high resolution.