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I'm not sure the PSVR can qualify as high end. And I'm not saying this as a subscriber to PC Master Race Weekly, I'm saying it with the limited specs of the PS4
by Karunamon 11y ago
I'm not sure the PSVR can qualify as high end. And I'm not saying this as a subscriber to PC Master Race Weekly, I'm saying it with the limited specs of the PS4 in mind compared to even the minimum requirements of the Vive and Rift.
Given how those requirements are just north of crazy right now, it follows that there must be something that was compromised on to allow the PSVR to work - and also keeping in mind that the Rift/Vive specs are that high just to get VR that's acceptably convincing.. I just can't work up the excitement.
I'm hoping that I'm wrong here, and that they did some kind of insane algorithm or something to do a lot more with a lot less hardware. Anyone who's had hands on the device care to chime in?
- radiorental 11y agoWhat I took away from the video below was - no complaints, asking for another go = good enough! https://www.youtube.com/watch?v=aYwAtfCAjwM https://www.youtube.com/watch?v=aYwAtfCAjwM
- serge2k 11y agoThe insane algorithm could just be "design games that need less power". I mean, why not?
- ethbro 11y agoWe're talking about a PS4 with roughly an AMD 7870 under the hood vs a minimum 290 spec'd for the Rift. Using Passmark, that's 4289 vs 6875. Admittedly, there are a ton of caveats to those comparisons, and the PS4 has the benefit of system integration, a standard platform, and a dedicated OS. But that's still a fairly substantial difference. Especially when framerate & latency are no longer quite as optional and able to be fudged.
- Karunamon 11y agoAnd maybe it is just that simple - you don't need super high detail to convey presence. I just wish I could get my hand on one and see with my own eyes. With VR, there's no substitute.
- georgemcbay 11y ago"And maybe it is just that simple - you don't need super high detail to convey presence." In my experience with various modern VR systems this is absolutely the case. Latency and proper movement tracking is non-negotiable when it comes to achieving an eerie feeling of presence in the simulated virtual world, but rendering detail is far more optional. Nice to have if you're going for true reality, but not required. If they've nailed the latency and tracking (I haven't used a PSVR so I don't know if they have) the lesser detail will be lost in the noise, sort of like it is now when you compare the PC version of a game (say, the Division, for a contemporary example) to the console versions. Everyone knows the PC versions of these games are capable of looking better in A/B tests, but many people are perfectly happy with the lesser detailed version. I buy PC/console releases on console far more often than on PC despite having a powerful enough PC to run new games just because I find avoiding the pitfalls of driver versions, the perfectly standardized voice communications for multiplayer, etc more valuable to me than the extra rendering detail.