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For this application you'd probably want to have the input sentences in something more than just plain English. E.g. using the phonetic alphabet. But are you s
by semi-extrinsic 11y ago
For this application you'd probably want to have the input sentences in something more than just plain English. E.g. using the phonetic alphabet.
But are you sure voice actors are the rate limiting step here? If the limiting step is instead "people who come up with the sentences", which it might actually be, speech synthesis solves nothing.
- hacker_9 11y agoWell you can write down sentences whenever they pop into your mind, but you have to schedule a voice actor for a particular day and timeslot in a voice recording studio. Also the modding community would be free to add their own stuff easily if it were as simple as editing a text file.
- semi-extrinsic 11y agoRegarding the last point: I was assuming your idea was to precompute a large corpus of sentences using a (probably proprietary) NN running on some hefty hardware. I'm not sure how it would help the modding community.
- hacker_9 11y agoI meant the NN speech synthesizer would ship with the game, and translate lines from a text file at runtime (a parallel process could keep a queue going on in the background for generated, ready-to-say phrases).