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Show HN: WebGL Insight, a Debugging Toolkit for Chrome
- microcolonel 11y agoThis looks excellent. Congratulations to you, Aaron, Adrian, and Dian for making such a handy tool. Though the "programs" view seems to just combine all of the shaders found on the page. It includes "potential" programs which were never linked.
- blisse 11y agoLots of thanks from each of us! We hope you get a lot of use out of it :D
- mixedbit 11y agoI will definitely try this. Does resource viewer support cube textures?
- blisse 11y agoThank you! Please let us know how it goes. We currently don't do any special handling for cube textures, but that was one of the features we have planned next.
- phoboslab 11y agoThis AddOn really gives you a nice, high level overview of what's going on and where to optimize. I may just add that for lower level debugging WebGL Inspector[1] is also tremendously helpful. Also, cool to see my game[2] as an example for the bad overdraw situation :) [1] https://chrome.google.com/webstore/detail/webgl-inspector/ogkcjmbhnfmlnielkjhedpcjomeaghda https://chrome.google.com/webstore/detail/webgl-inspector/og... [2] http://phoboslab.org/xibalba/ http://phoboslab.org/xibalba/
- aappleby 11y agoDoesn't seem to work on Google Maps. :/
- blisse 11y agoLooking into what's going on in Google Maps now! It works in the Google Earth view, but only after moving the view a bit. Thank you for pointing that out!