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> AI is tackling problems that appear exponentially more difficult. The hardest AI problems are the ones that involve multiple disciplines in deep ways. Here's
by xigency 11y ago
> AI is tackling problems that appear exponentially more difficult.
The hardest AI problems are the ones that involve multiple disciplines in deep ways. Here's a top tier artificial intelligence problem: given a plain English description of a computer program, implement it in source code.
There might be some cases where this is possible, and some cases are bound to fail.
Those are the kind of difficult problems in AI, which combine knowledge, understanding, thought, intuition, inspiration, and perspiration - or demand invention. We would be lucky to make linear progress in this area let alone exponential growth.
I think there's certainly an impression of exponential progress in AI in popular culture, but the search space is greater than factorial in size, and I think hackers should know that.
- dmoy 11y agoWait what is the plan to brute force go? The search space is beyond immense...
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- the_af 11y ago> To be fair, in terms of the complexity of rules, checkers is easier to understand than go which is easier to understand than chess. And honestly, go seems like the kind of brute-force simple, parallel problem that we can solve now without too much programming effort Your intuition is mistaken. Go is indeed "easier to understand" than Chess in terms of its rules, but it is arguably harder to play well and has a way larger search space, which makes it less amenable to brute force, and this was precisely why people thought it'd be impossible for a computer to play it consistently at champion level. I don't think the achievement of AlphaGo is solely due to increased processing power, otherwise why did people think Go was such a hard problem?
- xigency 11y agoSure.
- Retric 11y agoThe problem with Go was evaluating leaf nodes. Sure, you could quickly innumerate every possible position 6 moves out, but accurately deciding if a position 1 is better than position 2-2 billion is a really hard problem. In that respect chess is a much simpler problem as you remove material from the board, prefer some locations over others etc. Where go is generally going to have the same number of pieces on each board and it's all about balancing local and board wide gains.
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- nilkn 11y ago> it is arguably harder to play well and has a way larger search space, which makes it less amenable to brute force, and this was precisely why people thought it'd be impossible for a computer to play it consistently at champion level. Are human champions not subject to those same difficulties of the game, though? When you're pitting the AI against another player who's also held back by the large branching factor of the search tree, then how relevant really is that branching factor anyway in the grand scheme of things? A lot of people talk about Go's search space as if human players magically aren't affected by it too. And the goal here was merely to outplay a human, not to find the perfect solution to the game in general. (These are honest questions -- I am not an AI researcher of any kind.)
- the_af 11y agoThis is a great question! Sadly, I'm neither an AI researcher nor a Go player; I think I've played less than 10 games. I don't know if we truly understand how great Go players play. About 10 years ago, when I was interested in Go computer players, I read a paper (I can't remember the title, unfortunately) that claimed that the greatest Go players cannot explain why they play the way the do, and frequently mention their use of intuition. If this is true, then we don't know how a human plays. Maybe there is a different thought process which doesn't involve backtracking a tree.
- jrock08 11y agoWhile I understand what you are getting at here, basically, this is still just a complete information game, and didn't solve AI. You are drastically understating the complexity of Go. It isn't actually possible to evaluate a significant fraction of the state tree in the early mid game because the branching factor is roughly 300. The major advance of AlphaGo is a reasonable state scoring function using deep nets. Unless you have or are a PhD student in AI who has kept up with the current deep net literature I assure you that the whole of Alphago will be unintuitive to you. However, if you were an AI PhD student, you likely wouldn't be so dismissive about this achievement.
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- eru 11y ago> The major advance of AlphaGo is a reasonable state scoring function using deep nets. That and the policy network to prune the branching factor.
- v64 11y ago> Here's a top tier artificial intelligence problem: given a plain English description of a computer program, implement it in source code. I would consider it a breakthrough if we could get human beings to do this at a decent rate :)
- Tloewald 11y agoEven harder and more common problem -- given code, give a plain English description of what it is intended to do, and describe any shortcomings of the implementation.
- codeulike 11y agoYeah e.g. you could get it to check whether it could go into an infinite loop. Oh wait .... https://en.wikipedia.org/wiki/Halting_problem https://en.wikipedia.org/wiki/Halting_problem
- Retra 11y agoYou could for all practical purposes. The Halting problem only generally applies when you're considering all possible programs, but you really only need consider the well-written ones, because then you can filter out the poorly written ones.
- kamaal 11y agoHere's ia a top tier human intelligence problem: Given a requirement provide a accurate English description of a program.