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That's why they only initially trained it on human players, and afterwards, they trained it on itself. I would guess (strongly emphasize: guess) that they train
by johnloeber 11y ago
That's why they only initially trained it on human players, and afterwards, they trained it on itself. I would guess (strongly emphasize: guess) that they trained it on humans just to set initial parameters and to give it an overview of the structure and common techniques. It would've probably been possible to train AlphaGo on itself from scratch, but it would've taken much longer -- amateur play provides a useful shortcut.
I don't think there is a theoretical upper limit on this kind of learning. If you do it sufficiently broadly, you will continuously improve your model over time. I suppose it depends to what extent you're willing to explicitly explore the game tree itself.