3 ms·
Hopefully with Wayland coming around, this will all be simpler. The reference Wayland compositor (Weston) has a built in fullscreen zoom feature which is basica
by microcolonel 11y ago
Hopefully with Wayland coming around, this will all be simpler. The reference Wayland compositor (Weston) has a built in fullscreen zoom feature which is basically identical to OS X's (hold down key, scroll).
In fact, the default implementation in Weston is, better in my opinion, and also enabled by default. Instead of having to go to the edge of the screen to move the region, it moves the region with the cursor in the same position relative to the screen as the region. Of course, for those with dyslexia or some other psychovisual disability; it may be worthwhile to have an option to go the OS X route.
Thanks for the input, I'll maybe put it on the GNOME bugzilla if it isn't already there. :-)
- bphogan 11y agoThe OSX zoom has the option to follow the mouse and is what I use (and require) so I can track what I'm reading. It's not default, but it exists and works incredibly well even under heavy graphics use. Seeing something like that work well on something other than OSX would be great. But every other attempt has bee spotty at best. I look forward to seeing this work, but I worry about the hardware requirements that will be imposed. I have a 2007 white macbook that zooms flawlessly. If I need a high-end video card to zoom as smoothly it will be a problem.
- simoncion 11y agoKDE 4 and 5 have a magnifier that follows the mouse and has worked just fine in any situation I've thrown at it. It's enabled by default, but you do have to assign keyboard shortcuts to "Kwin zoom in/out/restore-to-actual-size".
- microcolonel 11y agoFor some information, it is unfailingly buttery smooth even on integrated graphics hardware from one generation before Intel HD graphics. I.e. a lenovo Core Duo machine from 2006 I dug out of my closet the other month. This is all probably thanks to Wayland being properly composited to begin with; they just need to scan out part of the final framebuffer texture.
- bphogan 11y agoThis is really exciting. Link me to more information please?