3 ms·
> Given how cheap CPU cycles are, how expensive developers are and that faster code often means more 'unsafe' code, 97% of the time it's more economic to just h
by vmorgulis 11y ago
> Given how cheap CPU cycles are, how expensive developers are and that faster code often means more 'unsafe' code, 97% of the time it's more economic to just have the resource-greedy software.
I agree. I run sloccount in my build system. It gives a cost for manpower. For example:
Total Physical (SLOC) = 6,944
Development (Person-Months) = 18.36
Schedule Estimate (Months) = 7.55
Estimated Average Number of Developers = 2.43
Estimated Cost to Develop = $ 206,696
http://www.dwheeler.com/sloccount/ http://www.dwheeler.com/sloccount/
http://vmorgulys.github.io/stackcity/sloccount.html http://vmorgulys.github.io/stackcity/sloccount.html
We should count the energy spent by inefficient programs (multiply the number of devices). It could balance that equation as the Moore's Law is ending.
I guess Debian (or another distro) if more energy-efficient than Windows (or Android).
Edit: beautified sloccount output