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It's more the fact that gamedev pays about ~40% of traditional developer work. Adding some sort of idealism on top of that means you'll probably do better flipp
by vvanders 11y ago
It's more the fact that gamedev pays about ~40% of traditional developer work. Adding some sort of idealism on top of that means you'll probably do better flipping burgers than developing an open source game.
- quadrangle 11y agoOh, I didn't know game dev paid much less. Thanks for the info. Anyway, it remains the case that making a living as a game dev is far from the only way to get by, and making proprietary software isn't ideal, so "I need to feed my family" remains a sloppy excuse that doesn't justify ignoring the issue. Not that it's irrelevant, but it's not itself adequate.