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There was a brief period - after the App Store opened, but before people had really figured out how to write good apps - where an indie dev could just put up a
by al2o3cr 11y ago
There was a brief period - after the App Store opened, but before people had really figured out how to write good apps - where an indie dev could just put up a new app and expect sales on novelty alone.
Those days are OVER.
It's fairly appropriate that App Store apps are sold through iTunes - because the issue facing indie developers is exactly the same as the one facing indie musicians. If you don't have a massive promotional budget to drive traffic to your new thing, you'll need to get better at online promotion & connecting with your customers.
It's still an improvement over the indie software ecosystem of twenty years ago, where either you were big enough to get shelf space for a boxed product (good luck!) or you were hoping enough people would get tired of the nag screen and pay the shareware fee...
- paulryanrogers 11y agoOne advantage to the shareware era is there were fewer choices even with indies. During that time I began working at Babbage's when only 25% of the store was games. Now there are so many mainstream games a store cannot fit them all.
- ec109685 11y agoWhy do you need a massive promotional budget. As long as the cost to acquire a user is less than the amount they will spend, you can start off small with your advertising spend and go from there. Cost per install ads can be bought at small scale.