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If anyone has a link that shows the Vulkan equivalent (e.g. how pipeline states might be implemented, etc.) I would really appreciate it. In particular, I'm ve
by erichocean 11y ago
If anyone has a link that shows the Vulkan equivalent (e.g. how pipeline states might be implemented, etc.) I would really appreciate it.
In particular, I'm very curious how tile-based deferred rendering wound interact (positively!) with a Vulkan software rendering implementation by keeping all tile buffers for a render pass in the on-chip cache of a modern Intel CPU. It seems like Vulkan provides a better API for a software rendering than OpenGL for that reason, and I'd like to see that confirmed one way or the other.