4 ms·
The trick is to realise that thanks to the rise of "early access" in indie games, "alpha" means release, but released absolved of any sort of commitment to cont
by abstractbeliefs 11y ago
The trick is to realise that thanks to the rise of "early access" in indie games, "alpha" means release, but released absolved of any sort of commitment to continue to develop the game or ship quality software. Final "release" versions are often really "end of life" _final_ versions with no future expansion.
It's not to say that many indie (and not-indie) devs produce good games under this model, it's just there's been a huge shift in what players and developers expect from each other, as well as how they market it.
Similar parallels can also be drawn to the pre-paid kickstarter systems which were originally intended to help pay for upfront costs like manufacturing, but are now really used as risk-management tools to help ensure a certain number of sales before a project starts in earnest. There's no reason Peter Molyneux should need to ask players to pre-fund a game [1] of unknown quality and even scope, for example.
[1]: https://en.wikipedia.org/wiki/Godus https://en.wikipedia.org/wiki/Godus
- SolarNet 11y agoWell factorio is actually following the minecraft design. They have a bunch of things they want to add, but due to the complexity of the game it takes time to get there. Like in minecraft where they kept adding blocks until they were like "alright we have all of the ones we initially designed in". Factorio hasn't reached that point yet.