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I'm actually convinced that you didn't pay any attention in portal. The story is thin, it's the story of a tester that is constantly being thrown curveballs. Fi
by sleepybrett 11y ago
I'm actually convinced that you didn't pay any attention in portal. The story is thin, it's the story of a tester that is constantly being thrown curveballs. Finally the testing is done and the AI decides to kill you, you then escape behind the scenes and plot to kill the AI. I think when people praise the game for it's non-mechanics what they are actually praising int he characterization and writing of GladOS (and then later in Portal2 Whetley).
- yesco 11y agoIt really was the coolest thing when you escaped the final test chamber and found yourself alone in the abandoned facility; the music just stops. Up until that point you knew something was wrong but not quite what. The lack of scientists in the observation windows, the creepy graffiti in the alcoves stating "THE CAKE IS A LIE" next to a mountain of broken security cameras and the disturbing fits the robot would get into on occasion. The game was a great example of the "show don't tell" style of story telling. Also lets be honest, the whole cake thing in Portal was pretty funny. It was just the people burning the joke into the ground and snorting the ashes that ruined it.
- inopinatus 11y agoI felt that backstory in Portal was thereby a metaphor for the whole games industry machine.
- baby 11y agoI play mostly for the gameplay. I feel like Portal's story was the same as Half Life story, the background.