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Thanks! I know how much of a hassle it can be to handle even simple dependencies when you use a different system and workflow, so I tried to make it as seamles
by yoha 11y ago
Thanks!
I know how much of a hassle it can be to handle even simple dependencies when you use a different system and workflow, so I tried to make it as seamless as possible.
There still is a lot of work to do. For now, I only implement patched conics (i.e. I only consider one planet/moon at once and ignore the influence of other celestial bodies on the trajectory), and it is not really easy yet.
Handling n-body physics would not be that hard, but I prefer to focus on having a simple model (patched conics) work well first.