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Awesome! Pretty easy to get it up and running, not counting OpenGL. What would be really cool to see is an example of how you could use this to interactively ca
by dovin 11y ago
Awesome! Pretty easy to get it up and running, not counting OpenGL. What would be really cool to see is an example of how you could use this to interactively calculate, say, the path of some of the satellites we've launched into the outer solar system that needed complicated orbital trajectories.
- yoha 11y agoThanks! I know how much of a hassle it can be to handle even simple dependencies when you use a different system and workflow, so I tried to make it as seamless as possible. There still is a lot of work to do. For now, I only implement patched conics (i.e. I only consider one planet/moon at once and ignore the influence of other celestial bodies on the trajectory), and it is not really easy yet. Handling n-body physics would not be that hard, but I prefer to focus on having a simple model (patched conics) work well first.