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I'm another guy working on the game. Whoa, thanks for the attention! Left the computer here and came back after an hour to see quite a few new email signups...
by hekto 11y ago
I'm another guy working on the game.
Whoa, thanks for the attention! Left the computer here and came back after an hour to see quite a few new email signups... Didn't really know what to expect, but this was a positive surprise!
Anyway, regarding the similarities with Space Engineers, it is understandable, as both are kind of first person space games. To be honest, it has been a while since I looked at their game, but I believe our vision is different. We have more of a back story, more gameplay (not just a sandbox), living ecosystems, NPCs, missions, etc. Ship building is a core part, where you build and improve your ship and crew to be able to travel further and explore more.
The demo we have on our site is a bit dated concept version we built with WebGL (Three.js and Cannon.js). We have recently moved to Unity and are working on an intro/tutorial that will be our new downloadable demo. ETA of that is few weeks from now at least.
- z3t4 11y agoI think it's a great concept. It looks good, but the controls are a bit funky and not intuitive, compared to for example Minecraft where you "got it" right away. You should make the demo into a tutorial, so when ppl make the decision to buy or not, they already know how to play.