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People have been trying to write good games based on Conway's Life for decades, but it seems as if most game mechanisms end up having too steep a learning curve
by dvgrn 11y ago
People have been trying to write good games based on Conway's Life for decades, but it seems as if most game mechanisms end up having too steep a learning curve -- mostly because the system is too sensitive, so one bit out of place tends to cause huge, unpredictable, uncontrollable effects.
Seems to me Life has a lot of potential as abstract art, though. I'm almost curious enough about what they're doing in Second Life these days, to sign up and go have a look:
http://www.conwaylife.com/forums/viewtopic.php?f=7&t=2068#p28305 http://www.conwaylife.com/forums/viewtopic.php?f=7&t=2068#p2...