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My idea was, that these principles could basically be applied to everything. Even 3d-stuff. Its mainly just about having an easy straight-forward way of designe
by essenmitsosse 11y ago
My idea was, that these principles could basically be applied to everything. Even 3d-stuff. Its mainly just about having an easy straight-forward way of designen stuff, thats coupled to some variables (in this case the output resolution)
- microcolonel 11y agohttps://github.com/bwhmather/missile-game/pull/9 https://github.com/bwhmather/missile-game/pull/9 Ben Mather and I were talking a bit about this. He suggested that we could compose signed distance sampling functions for shape rendering, and I implemented this in a demo ( http://codepen.io/xorgy/pen/dGmMLz http://codepen.io/xorgy/pen/dGmMLz ). In this case, it's actually pretty easy to implement an editor for arranging functions like this. You could probably generalize the concept to other kinds of functions.