3 ms·
> sense of gravity and inertia. Any idea how they could do that?
by monk_e_boy 11y ago
> sense of gravity
and inertia. Any idea how they could do that?
- Fuzzwah 11y agoHigh end sim racing setups use actuated seats: https://www.youtube.com/watch?v=2jPCs-Odlwc&t=32s https://www.youtube.com/watch?v=2jPCs-Odlwc&t=32s
- jorgecurio 11y agoyeah I actually thought about this and what I came up was like a circular cage with the person strapped in. It's digitally controlled unlike noisy hydraulics I don't know how but maybe lots of dry ice and superconductor they use for hoverboard. Then you could generate inertia and g-forces by creating a centrifugal effect. For instance, to simulate a negative g maneuver in an airplane, you'd flip the user upside down and then rapidly spin the occupant towards the direction that creates the g-force due to centrifugal effect. Since you are constantly spinning at a very fast rate of speed, and wearing a helmet and headset you are unaware of this fact. I'm not quite sure how safe this setup would be (spinning people for hours and hours at very high speeds)
- Relys 11y agoI'm sure cardiovascular issues would arise from spinning people for extended periods of time with high g-force. It would probably be acceptable in niche applications (i.e. flight training), but I can't imagine using this method as a daily driver at all healthy. xD