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I really think Vive has a really interesting niche market at hand by focusing on tracking the player in a fixed box in a room and two sticks to manipulate hands
by jorgecurio 11y ago
I really think Vive has a really interesting niche market at hand by focusing on tracking the player in a fixed box in a room and two sticks to manipulate hands.
https://www.youtube.com/watch?v=iWproPHhHd0 https://www.youtube.com/watch?v=iWproPHhHd0
Rift is falling behind new upcoming players and the space is definitely heating up...but I just don't think Facebook players are going to be playing Animal Farm or whatever it is they play now on Rift...more likely that Steam and console gamers stands to gain from this competition.
I think that Oculus Rift was the first to start but Sony, HTC, Valve, all these companies with direct access to gamer markets will be poised to grab the torchlight from Rift.
I just have a hard time visualizing Luckey getting lucky twice when VR hardware is vastly improving at speeds that are now starting to outpace the Rift.
I wonder how long until we begin to see haptic devices for all of our senses not just visual but olfactory, tactile, sense of gravity.
Then it's only a matter of time before all these human experiences are digitized and serialized into separate haptic channels and replayed in synchronous format.
Imagine a future where you can experience anything anywhere anytime as if you did these things yourself. Will it be augumented reality with holograms being beamed into a room with ultrasound wave generators simulating tactile sensation?
The race for virtual reality sex is on.
- monk_e_boy 11y ago> sense of gravity and inertia. Any idea how they could do that?
- Fuzzwah 11y agoHigh end sim racing setups use actuated seats: https://www.youtube.com/watch?v=2jPCs-Odlwc&t=32s https://www.youtube.com/watch?v=2jPCs-Odlwc&t=32s
- jorgecurio 11y agoyeah I actually thought about this and what I came up was like a circular cage with the person strapped in. It's digitally controlled unlike noisy hydraulics I don't know how but maybe lots of dry ice and superconductor they use for hoverboard. Then you could generate inertia and g-forces by creating a centrifugal effect. For instance, to simulate a negative g maneuver in an airplane, you'd flip the user upside down and then rapidly spin the occupant towards the direction that creates the g-force due to centrifugal effect. Since you are constantly spinning at a very fast rate of speed, and wearing a helmet and headset you are unaware of this fact. I'm not quite sure how safe this setup would be (spinning people for hours and hours at very high speeds)
- Relys 11y agoI'm sure cardiovascular issues would arise from spinning people for extended periods of time with high g-force. It would probably be acceptable in niche applications (i.e. flight training), but I can't imagine using this method as a daily driver at all healthy. xD