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This isn't just a conversion of every pixel into a uniform voxel, either. In a game like Super Mario Bros., for instance, 3DNES converts pipes to into cylindric
by tlrobinson 11y ago
This isn't just a conversion of every pixel into a uniform voxel, either. In a game like Super Mario Bros., for instance, 3DNES converts pipes to into cylindrical 3D models
I actually think voxels might look way cooler than attempting to generate smooth 3D objects with the original sprites textured mapped on top. It would retain more of the original character of the game, while adding some depth.
- pokpokpok 11y agoagreed, it would look much better with flatter lighting as well
- ZenoArrow 11y ago> "I actually think voxels might look way cooler than attempting to generate smooth 3D objects with the original sprites textured mapped on top. It would retain more of the original character of the game, while adding some depth." Do you mean like this mock up? http://cdn.ubergizmo.com/photos/2008/7/3d-smb.jpg http://cdn.ubergizmo.com/photos/2008/7/3d-smb.jpg
- tlrobinson 11y agoYeah, that looks nice, though probably with a lot less depth, since the player can't move along the z-axis.
- deepnet 11y agoWould like to see shadows, they are a great depth cue.