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After Go, the next AI challenge they're looking at is Starcraft: https://twitter.com/deeplearning4j/status/706541229543071745 https://twitter.com/deeplearning4j
by cm2012 11y ago
After Go, the next AI challenge they're looking at is Starcraft: https://twitter.com/deeplearning4j/status/706541229543071745 https://twitter.com/deeplearning4j/status/706541229543071745
- zouhair 11y agoGood luck with that.
- LockeWatts 11y agoStarcraft in many ways is a much easier game for an AI to beat top pros at than Go.
- cm2012 11y agoThey say Starcraft is still 5-10 years out for AI to beat pros: http://www.newyorker.com/tech/elements/deepmind-artificial-intelligence-video-games http://www.newyorker.com/tech/elements/deepmind-artificial-i... (ctrl+f for Starcraft at the bottom of this article)
- LockeWatts 11y agoThat's great and all, but it's already been done by much more simplistic algorithms by abusing the mechanical nature of the game. Some units are balanced by the fact that no human can manipulate them to their full potential. Once you remove that restriction, the AI can abuse the speed of execution, acting as a force multiplier that will cover any strategic lackings. If they want DeepMind to really "play" Starcraft in the traditional sense, i.e. make it win based on decision making and reasoning about the game, then they'll need to artificially rate limit its APM.
- Cookingboy 11y agoIf that's true...they really just hate the Koreans LOL
- sago 11y agoThe obvious problem is that speed of tactical execution can make up for a lot of strategic thought. The famous example: you can rush a line of siege tanks with zerglings if you can micro them fast enough[0]. [0]:https://www.youtube.com/watch?v=IKVFZ28ybQs https://www.youtube.com/watch?v=IKVFZ28ybQs
- LockeWatts 11y agoI hope that in the interest of fair play they'll limit their AI to 300 APM or so. Make it win not on mechanical execution, but on decision making.
- cm2012 11y agoEven with that though, They say Starcraft is still 5-10 years out for AI to beat pros: http://www.newyorker.com/tech/elements/deepmind-artificial-intelligence-video-games http://www.newyorker.com/tech/elements/deepmind-artificial-i... (ctrl+f for Starcraft at the bottom of this article) -----