3 ms·
"Recent systems (meaning the past 10 years, post the resurgence of MCTS) appear to scale to essentially arbitrarily good play as you throw more computing power
by hyperpape 11y ago
"Recent systems (meaning the past 10 years, post the resurgence of MCTS) appear to scale to essentially arbitrarily good play as you throw more computing power at them. Play strength scales roughly with the log of computing power, at least as far as anyone tested them (maybe it plateaus at some point, but if so, that hasn't been demonstrated)."
This is exactly the opposite of my sense based on following the computer go mailing list (which featured almost all the top program designers prior to Google/Facebook entering the race). They said that scaling was quite bad past a certain point. The programs had serious blindspots when dealing with capturing races and kos[1] that you couldn't overcome with more power.
Also, DNNs were novel for Go--Google wasn't the first one to use them, but no one was talking about them until sometime in 2014-2015.
[0] Not the kind of weaknesses that can be mechanically exploited by a weak player, but the kind of weaknesses that prevented them from reaching professional level.