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The rules can be explained in 1 minute, but the game takes some time to just start making sense. I suggest starting on a 9x9 or 13x13 board. The regular 19x19
by blue1 11y ago
The rules can be explained in 1 minute, but the game takes some time to just start making sense.
I suggest starting on a 9x9 or 13x13 board. The regular 19x19 has too much strategic depth and noobs feel lost on it.
- exDM69 11y agoMany Go players suggest starting with Atari Go (aka Capture Go). It has the same rules as Go, but the starting position is predetermined and the winner is the player to capture the first stone. You only need to play a few rounds of Atari Go, say 30 minutes to an hour to get a grasp of the capturing rules and then you can move to a 9x9 or 13x13. I'd go straight for the 13x13 because it's not that much bigger but it has much more depth into it without being overwhelming. And many Go boards have 19x19 on the other side and 13x13 on the other. https://en.wikipedia.org/wiki/Capture_Go https://en.wikipedia.org/wiki/Capture_Go
- kqr 11y agoThe drawback with Capture Go is that it emphasises the capturing part perhaps a bit too much. I prefer introducing players to a variant with the same rules as capture go, except the winning condition is "having the most pieces on the board". This is essentially the same thing as regular go, but without all the fuffing about with learning scoring and such. When played on a small enough board, the games take about as long time as capture go games.
- aurelianito 11y agoWhat do you do if they enter in ko?
- kqr 11y agoDepending on which level you want to put the game at, you can either say that ko = draw or quickly explain how something like PSK works.
- aurelianito 11y agoWhat do you do if they enter in ko?
- aurelianito 11y agoWhat do you do if they enter in ko?
- aurelianito 11y agoWhat do you do if they enter in ko?
- exDM69 11y ago> The drawback with Capture Go is that it emphasises the capturing part perhaps a bit too much. I definitely agree. Just a few games (ie. just a few minutes) of Atari Go every now and then should be enough to teach that and then move on the the real thing. Your game variant sounds interesting, btw!