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We still have Arimaa. It's designed specifically to make it difficult for computers to play. http://arimaa.com/arimaa/ http://arimaa.com/arimaa/
by hrnnnnnn 11y ago
We still have Arimaa. It's designed specifically to make it difficult for computers to play.
http://arimaa.com/arimaa/ http://arimaa.com/arimaa/
- simonbw 11y agoA computer won the Arimaa challenge last year. https://en.wikipedia.org/wiki/Arimaa https://en.wikipedia.org/wiki/Arimaa
- faizshah 11y agoI guess the only thing left is to design a game where you can change the rules of the game as a turn.
- Scarblac 11y agoCalvinball.
- eru 11y agohttps://en.wikipedia.org/wiki/Nomic https://en.wikipedia.org/wiki/Nomic
- aurelianito 11y agoCongratulations! You reinvented Nomic. https://en.m.wikipedia.org/wiki/Nomic https://en.m.wikipedia.org/wiki/Nomic
- ucho 11y agoMight not work for long. There are already contests for best generic solutions[0] and it seems like quite popular topic in machine learning. [0] https://en.wikipedia.org/wiki/General_game_playing https://en.wikipedia.org/wiki/General_game_playing
- hrnnnnnn 11y agoWell, that's that then :| Or maybe this will spur the human players to improve :)
- deleted 11y ago[deleted]
- praptak 11y agoIt was designed to be hard to win with the algorithms known to researchers back then. I cannot tell if it has something substantially harder than Go has. High branching factor, deep tree and positions that are hard to evaluate with a simple heuristic are present in Go. Does Arimaa have something else up its sleeve?
- hrnnnnnn 11y agoI think one of the main things was that you can move up to four pieces (or one piece four times, or two pieces two times, etc) in each turn.
- eru 11y agoDiplomacy has all pieces move each move, and multiple players you have to model (and interact with). That would be an interesting challenge.