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>One member wrote later that “I was stunned, flabbergasted, to learn that a significant number of people don’t even bother taking that step. A friend sits you d
by rl3 11y ago
>One member wrote later that “I was stunned, flabbergasted, to learn that a significant number of people don’t even bother taking that step. A friend sits you down, asks of you absolute discretion, and then gives you a mysterious card that, if activated, literally opens a door to a new world of adventure, and you DON’T EVEN USE IT? C’mon, people: Be better.”
Maybe they could smell it was a lame transmedia project that was trying too hard to copy Eyes Wide Shut. I mean, any real-deal secret society is going to have rules that—when broken—result in membership revocation via way of tragic suicide. It's just not an authentic secret society experience without that constant spectre of death looming over each and every member.
In all seriousness though, I enjoyed the article, and it's neat that most of the compelling narrative in the society ended up being user-generated. You also have to give its creators credit for trying something that far out in left field.
- brbsix 11y agoI wonder if people forget that there are plenty of legitimately secret societies like the sort you described (in just about any sufficiently large city in the world). They're called criminal enterprises. With few exceptions, I don't think most people on HN would enjoy being part of them. However I can certainly think of a few pleasant ones that reminisce the cryptic business card. Then I read on a bit further and realized we were just talking about a game.
- cm2187 11y agoI would have said rather copy "The Game"
- unclefishbits 11y agoI had at least 2 people who never did it because it felt like someone got high at burning man and tried too hard.