3 ms·
"should": a problem with lengthy experience and age is just how many steps between A and Z get chunked into merely A to B since it is "obvious". Which, in my ca
by dwarman 11y ago
"should": a problem with lengthy experience and age is just how many steps between A and Z get chunked into merely A to B since it is "obvious". Which, in my case, is why I do not teach. Ive forgotten too many derivations. SO digging deeper would be a good exercise for me. Thanks.
36 bits was a custom DSP architecture. Could not use C to get at the extra 4 bits, had to use ASM.
Storage units is also inconstant. I've had fun with another DSP who used 16 bit instead of 8, could not address bytes at all. No C at all so I don't know what it would have done with sizeof(int). Had to exchange stream data with a conventional architecture via DMA. Fun times.
In some ways I am a little dissappinted in the arc of our technology. It may have become constrained overly by what compiler tech can do easily and can not do so easily. I really should not be able to understand how a quad-core architecture is put together and works, not after some 50 years of development, but I do. Not because I'm a genius, but because it is essentially the same stuff I worked with in the 60's with a lot of emvblishments, short cuts, and optimizations, but not fundamental change.