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Also 3D graphics. Both in real-time and pre-rendered graphics, node graph-style programming languages are very much a thing. Unreal Engine's Blueprints system,
by thenomad 11y ago
Also 3D graphics.
Both in real-time and pre-rendered graphics, node graph-style programming languages are very much a thing. Unreal Engine's Blueprints system, Motionbuilder's nodes system, Maya's graph systems...
And they can get pretty huge and complex.