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At work we use a blend of C++ with Unreal Engine's visual programming language Blueprints. I am going to be honest with you guys here: I love blueprints. They
by Danieru 11y ago
At work we use a blend of C++ with Unreal Engine's visual programming language Blueprints. I am going to be honest with you guys here: I love blueprints.
They are very limited compared, lacking even maps. When it comes to connecting existing behavior together they are king. Consider the parts of game development which cannot be made generic. By sticking those in Blueprints we get nice high level code.