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I too go for access to the museum's 3D scan data somehow. That being said, here are some thoughts on the Kinect 1 being used to produce a scan given the display
by eggy 11y ago
I too go for access to the museum's 3D scan data somehow. That being said, here are some thoughts on the Kinect 1 being used to produce a scan given the display glass, the power requirements, and resolution of the Kinect1.
The Kinect1's power requirement goes way down once you cut the motor's power out. Second, perhaps the Kinect was used with the intention of helping the photogrammetry out, by giving precise distances to the glass for each shot taken by the Kinect1, and then secondary photos from cell phones could be correlated back at home. I doubt the use of a polarizing filter, since it would not lend much to this method. In addition, you can double the resolution of the Kinect1 by not streaming at a high rate. I believe from 640x480 VGA to 1280x1024 at a lower frame rate. If the display glass were not there, they could get at best 1.3mm per pixel at those distances. But it was there, so I vote for a file provided to them. I am just presenting the technical possibility of augmenting the Kinect1 with some hacks and cell phone photos to get close. I do think in any case mesh cleanup would allow the 1.3mm per pixel to be sub-surfaced to 0.01mm vs. 1.3mm stated above without any major infidelity to the original sans micro-scratches and pores on the original surface.
I worked for 2 years using ultrasound, photos and video to digitize objects before the Kinect1 appeared, so I know what can be done to achieve reproducibility of a scanned object. NASA had researched 'shape from shading' algorithms in the 70s and 80s to try and get more data from their mono B&W satellite imagery. I had implemented these in my own products, and no, they are not simple height maps based on a greyscale image. They take into account the light source's position to extrapolate relief data on monotonous toned objects like asteroids and unpainted sculptures.